I’ve grown accustomed to any new PC release showing some amount of hitching, but I’ve had zero problems with Atomic Heart. The most shocking part of Atomic Heart is that it doesn’t stutter on PC. I think it was the right decision given how well the game runs and looks without ray tracing, but it’s still a bait-and-switch situation. There’s an elephant in the room here - Atomic Heart promised ray tracing for years through Nvidia showcases and pulled the plug just hours before the game went on sale. AMD’s FidelityFX Super Resolution (FSR) 2 is available in the game, so you can boost your performance regardless of if you have an RTX GPU or not. It’s not nearly as fast as Marvel’s Spider-Man Miles Morales, so artifacts are few and far between, and they’re tough to spot. Frame Generation works well in a game like Atomic Heart, too. Nvidia’s Deep Learning Super Sampling (DLSS) is available, including Frame Generation for RTX 40-series GPUs. Image used with permission by copyright holderĪlthough Atomic Heart ditched ray tracing, it didn’t ditch RTX altogether. It would, as ray tracing normally does, add additional depth to lighting and shadows, but the traditional rasterized techniques employed by the game already look fantastic and save a lot in the performance department. I’m sure Nvidia would like another showcase of ray tracing to sit alongside Cyberpunk 2077 and Warhammer 40,000 Darktide, but Atomic Heart doesn’t need ray tracing. It’s no secret that ray tracing tanks your performance, and with games like Portal RTXintroducing features like RTX Direct Illumination, it can make even high-end systems look downright puny. When a high frame rate can lose you the gameĭeveloper Mundfish says ray tracing is coming after launch in a patch, but Atomic Heart is better off without it. These are the rules I live by when optimizing PC game performance The best PC gaming hardware of 2023: GPUs, CPUs, monitors, and more
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